As a 3D Artist, I'm interested in creating anything from props and environmental pieces to weapons and vehicles. I also enjoy setting up various lighting scenarios inside a game engine.
I use 3ds Max and Maya as my main tools. I can model clean low & high poly meshes and unwrap them optimally. I use ZBrush for sculpting and re-topology. When it comes to texturing, I rely on Substance Painter for most of my work. Additionally, I have extensive experience using game engines like Unreal, including both baked and real-time lighting.