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Emiel van Eck
Emiel van Eck
Freelance 3D Artist for Education, Training & Games
Wakayama, Japan

Summary

As a 3D Artist, I'm interested in creating anything from props and environmental pieces to weapons and vehicles. I also enjoy setting up various lighting scenarios inside a game engine.

I use 3ds Max and Maya as my main tools. I can model clean low & high poly meshes and unwrap them optimally. I use ZBrush for sculpting and re-topology. When it comes to texturing, I rely on Substance Painter for most of my work. Additionally, I have extensive experience using game engines like Unreal, including both baked and real-time lighting.

Skills

CompositingRendering3D ModelingEnvironment ModelingHard Surface ModelingLightingLow-poly ModelingProp ModelingTexturingUV MappingSculptingHigh-poly ModelingWeapon ModelingVehicle ModelingTexture Baking

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
3DCoat
3DCoat
Photoshop
Photoshop
SpeedTree
SpeedTree
World Creator
World Creator
Illustrator
Illustrator
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity

Productions

    • Video Game
      Jurassic World Evolution: Complete Edition (Switch)
    • Year
      2020
    • Role
      3D Artist
    • Company
      Frontier Developments
    • Video Game
      Jurassic World Evolution: Return To Jurassic Park (PC, PS4, XONE)
    • Year
      2019
    • Role
      3D Artist
    • Company
      Frontier Developments
    • Video Game
      Planet Coaster: Ghostbusters (PC)
    • Year
      2019
    • Role
      Junior 3D Artist
    • Company
      Frontier Developments
    • Video Game
      NOVAKIN (PC)
    • Year
      2018
    • Role
      Freelance 3D Artist
    • Company
      Battle Override