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Interior Scene Lighting Study (WIP/UE4)

This project is a work in progress.

Hi! Here are some early screenshots from a small interior scene that I'm working on using the Unreal Engine. It started as a simple indoor lighting study. Where I just had some empty rooms with cubes representing furniture. No textures / materials applied it was just a grey shaded level and I wanted to see what I could do with just lighting.

Then I gradually started adding more and more assets all of which I made myself from start to finish, and this is where I'm at now. It's about seventy percent completed. I'm going to have to make lots and lots of props in order to make the scene feel more alive.

So far this project taught me a ton about lighting. How I could get the best results with using as few lights as possible, and preventing light leaks or color bleeding. All of it is fully baked.

I hope you liked it. Feedback is always welcome!