This was an internal project for our art team to explore the new possibilities of Unreal Engine 5. Using a fully dynamic lighting setup.
My tasks were mostly on both the modular and unique architectural pieces. Such as the walls, windows, floors and ceilings. Making sure the tiling textures aligned properly and that the texel density & bevels were consistent across the board. Worked on a bunch of smaller props as well such as the golden tree ornament, the planters and ventilation shafts.
This was very much a team effort and we learned a lot by combining our knowledge and figuring things out as we go.