Website powered by

Worn Down House

I created this old and abandoned house. I started modelling the foundation in Maya, keeping the desired silhouette in mind. Once I had a basic block out of the walls, wooden beams, roof, and chimney I exported them to ZBrush. Here I sculpted everything apart from the walls.

For texturing I used Substance Painter. First baking all of my models, which I had separated between 3 texture sets/materials. Sometimes going back to ZBrush & Maya to tweak my low poly for a better bake, or a reduced poly count. I used some premade materials as a starting point, which I then tweaked. Often looking at the reference images collected earlier, and looking up additional ones. The texture sizes are at 2K.